Fossil fighters how many vivosaurs




















Fossils rocks typically contain parts of a vivosaur: the Head, Body, Arms, or the Legs, however complete skeleton fossils can be found in Fossil Fighters: Champions within Giant Fossil Rocks. A vivosaur only needs a Head fossil to be revived and usable in battle, but it will not have all of its skills until it ranks up, typically between ranks 5 and 7, however, in Fossil Fighters: Champions , vivosaurs learn skills at ranks 1, 3, 5, and 7.

Cleaning and integrating the other fossil parts of a vivosaur such as the Body, Arms, or Legs will increase its point score and allow it to rank up and become stronger, though points may also be earned through battle.

It is advised to take caution while cleaning a fossil, particularly when using the hammer, as it may get damaged and lose points. On occasion, it is possible to dig up rare red-boned fossils. These fossils will add a bonus of 25 points when they are successfully cleaned, allowing for a maximum point score of for one fossil. A vivosaur may earn a total of points from fossil integrations alone, if all fossils are cleaned perfectly and are red-boned. In Fossil Fighters: Champions, red-boned fossil rocks may show up on the sonar with a yellow circle, though it is worth noting that this symbol may indicate a Wondrous or Miraculous fossil rock instead.

Bones found in Dark Fossil Rocks are always red-boned, however, these may on occasion contain jewels or Coprolites dropping fossils instead. In addition to regular Fossil rocks, it is also possible to excavate Jewel Rocks, which can be cleaned for various jewels. Jewels found in Jewel Rocks may be sold at the shop for a decent price, especially for point specimens. Selling a dropping fossil to the Fossil Guild will only give you 1G, so it is not particularly worthwhile to try.

The sandal fossil found in Greenhorn plains is a one-time special occasion as part of the storyline, to be traded to Nick Nack alongside the molted bug shell and the Denture Shark Dentures for Captain Woolbeard's Beard Ribbon. In Fossil Fighters: Champions , Fighters may augment their vivosaurs with Wondrous and Miraculous fossils to make them stronger in a process called Super Revival.

Super Revival may cause a vivosaur to change color or even evolve into a different vivosaur. The point score of Wondrous and Miraculous fossils determines the stat boost given to the vivosaur it is integrated into, and is not added to its rank score total.

These vivosaurs are unable to be found within Dig Sites throughout the game and must be purchased using Donation Points earned by donating fossils. Fossils are donated when they are not cleaned well enough to replace an already integrated fossil part. There are a handful of vivosaurs that are obtained through methods besides fossil excavation and purchases.

Depending on the vivosaur in question, you may have to battle for them, or meet a certain requirement. They are only available in the post-game, so attempting to fulfill these requirements before finishing the game is a fruitless effort. They have their maximum battle points when received, rendering any cleaning or integration unnecessary.

As of May 20, , these vivosaurs are no longer obtainable legitimately with the closure of Nintendo Wi-Fi Connection. Fossil Fighters: Champions also contains a slate of additional special post-game vivosaurs, with more unique vivosaurs available to unlock than its predecessor.

In addition, there are 5 special vivosaurs commonly known as the Chickens, one for each element. In Fossil Fighters, they may be obtained via Nintendo Channel, through which their eggs may be downloaded once per game, however, it is also possible to get all of them with maximum battle points by having every vivosaur at rank However, in Fossil Fighters: Champions, they are acquired through various sidequests instead.

Once revived, vivosaurs may be used in Fossil Battles. Fossil Fighters: Champions. Lambeo donation points. Spinax donation points. Daspelto donation points. Spino donation points. There are vivosaurs that are obtained in a way other than fossil digging, buying from the guild, donation points, and etc.

You may have to battle for them or achieve something. They have max battle points when you receive them but there are no bones required which is good if you don't like fossils that aren't points as it could be anything. The specials are:. There are 5 others that are known as the Chickens. This family is obtainable two different ways one being via Nintendo Channel and their eggs only be downloaded once per game.

You can also get all of them with max battle points if you have every vivosaur Fossil Fighters only. Once revived, you can use a vivosaur in a Fossil Battle. Their stats show how well they will do in battle.

Their stats are:. All of these except for Life Points can be increased or decreased with another vivosaur's Support Effect in battle. A support effect can be applied to either AZ on the field. Some Vivosaurs have no support effects. The AZ is where a vivosaur can recieve and deal the most damage on the field. While in the SZ, a vivosaur receives less damage from attacks, but also deals less damage though Long-Range class vivosaurs do not get this attack penalty.

SZ vivosaurs can only attack the AZ. It cannot attack or recieve damage when in the EZ. Vivosaurs automatically move out of the EZ after two turns. The skills a vivosaur needs to perform requires a certain amount of Fossil Points to be used in battle. These are recharged automatically at the beginning of a turn by a certain amount, determined by the Fighter's Rank.

Once a vivosaur has no Life Points left, it is eliminated from the battle. If it was in the AZ, a vivosaur from the SZ takes its place. The side with the lowest total LP goes first, this is changed in Fossil Fighters: Champions whereas the team with the most speed goes first.

Vivosaurs have Skills and Team Skills. New skills are learned by a vivosaur after ranking up to the ranks mentioned in the Fossils category above Donation Points category in this post. Team skill s are already known by a vivosaur regardless of rank or number of fossil parts.

Team skills are usable when the team has three vivosaurs on the field that share a common trait, example, diet, element, or location. In Fossil Fighters: Champions, it is also possible to use a Team Skill by having three vivosaurs being different elements, each. The pros and cons of Team Skills are that even though it attacks the whole enemy team, it does less damage than it does on a single vivosaur. Fossil Fighters Champions. Search this site. Vivosaurs are the basis of Fossil Fighters.

Vivosaurs are prehistoric dinosaurs revived from fossils by alien technology and are friendly towards humans. Vivosaurs have taken several traits from their foundation ground, and as such are no longer dinosaurs, but a transformed version of dinosaurs. Their names are shortened versions of the scientific names of the dinosaurs they were. Vivosaurs can be carried around as Dino Medals, with a team of up to five at a time, but only three can fight at once.



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